Office
Tight corridors and multi-room layout ideal for trap plays. Lobby is the safe zone.
The map pool uses familiar MM2 layouts plus additional vent paths, secret rooms, and wall glitches. Use the survival guide for movement routes per map.
Tight corridors and multi-room layout ideal for trap plays. Lobby is the safe zone.
Open areas combined with corridors; recreated with horror visual touches and secret rooms.
Vents are documented as the fastest way to travel across the map undetected.
Open areas with security cameras that Innocents can use to track the Locust.
Low-mobility maps with limited escape routes and dead-end rooms; high Locust advantage.
High-mobility maps that preserve the MM2 vanilla elevator, detector, and corridor layouts.
Keep entries useful by separating source-backed facts, player-tested strategy, and update timing.
Keep rarity, obtain method, abilities, and summary tied to official posts or repeatable in-game testing.
Link maps entries to matching builds, boss routes, and guide sections.
Keep tier values and obtain methods current after each game update.